----- FS_Startup -----
Current search path:
G:\Games\RTCW\main\mp_pakmaps4.pk3 (52 files)
G:\Games\RTCW\main\mp_pakmaps1.pk3 (34 files)
G:\Games\RTCW\main\mp_pak5.pk3 (77 files)
G:\Games\RTCW\main\mp_pak4.pk3 (5 files)
G:\Games\RTCW\main\mp_pak3.pk3 (76 files)
G:\Games\RTCW\main\mp_pak2.pk3 (3 files)
G:\Games\RTCW\main\mp_pak1.pk3 (308 files)
G:\Games\RTCW\main\mp_pak0.pk3 (783 files)
G:\Games\RTCW\main\mp_bin.pk3 (4 files)
G:\Games\RTCW\main\pak0.pk3 (4775 files)
G:\Games\RTCW/main

handle 1: sound/music/x_action.wav
handle 2: demos/checkpoint.dm_60
----------------------
36702 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro x86/SSE2
GL_VERSION: 1.5.4201 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture
GL_ARB_fragment_program GL_ARB_multisample GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_EXT_vertex_shader GL_ARB_shading_language_100
GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader
GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square
GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_point_sprite
GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 9, 1600 x 1200 fullscreen hz:70
GAMMA: software w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
LOADING... collision map
LOADING... sounds
voice chat memory size = 3264

.........................
Initializing Sound Scripts
...loading 'sound/scripts/cutscene1.sounds'
...loading 'sound/scripts/cutscene6.sounds'
...loading 'sound/scripts/cutscene9.sounds'
...loading 'sound/scripts/cutscene11.sounds'
...loading 'sound/scripts/cutscene14.sounds'
...loading 'sound/scripts/cutscene19.sounds'
...loading 'sound/scripts/escape1.sounds'
...loading 'sound/scripts/escape2.sounds'
...loading 'sound/scripts/tram.sounds'
...loading 'sound/scripts/village1.sounds'
...loading 'sound/scripts/crypt1.sounds'
...loading 'sound/scripts/crypt2.sounds'
...loading 'sound/scripts/church.sounds'
...loading 'sound/scripts/boss1.sounds'
...loading 'sound/scripts/forest.sounds'
...loading 'sound/scripts/rocket.sounds'
...loading 'sound/scripts/assault.sounds'
...loading 'sound/scripts/sfm.sounds'
...loading 'sound/scripts/factory.sounds'
...loading 'sound/scripts/trainyard.sounds'
...loading 'sound/scripts/swf.sounds'
...loading 'sound/scripts/norway.sounds'
...loading 'sound/scripts/xlabs.sounds'
...loading 'sound/scripts/boss2.sounds'
...loading 'sound/scripts/dam.sounds'
...loading 'sound/scripts/village2.sounds'
...loading 'sound/scripts/chateau.sounds'
...loading 'sound/scripts/dark.sounds'
...loading 'sound/scripts/castle.sounds'
...loading 'sound/scripts/end.sounds'
...loading 'sound/scripts/ai.sounds'
...loading 'sound/scripts/general.sounds'
...loading 'sound/scripts/combat.sounds'
...loading 'sound/scripts/movers.sounds'
done.
LOADING... graphics
LOADING... maps/mp_destruction.bsp
stitched 0 LoD cracks
...loaded 15194 faces, 48 meshes, 275 trisurfs, 31 flares
LOADING... entities
LOADING... game media
LOADING...  - textures
LOADING...  - models
LOADING...  - weapons
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
LOADING...  - particles
LOADING...  - game media done
LOADING... flamechunks
LOADING... clients
LOADING... whiplash
LOADING... Bigcockapottomus
LOADING... [3dc]Leonidas
LOADING... DevilKiller
LOADING... Vassilij
LOADING... Takeru
LOADING... (BELGI@N) TIFO
LOADING... BarmyArmy
LOADING... Scarface
LOADING... ROB
LOADING... Debaser
LOADING... Jimmi Bo
LOADING... Happy Canadian
LOADING... Bundle
LOADING... CyberWarrior
UI menu load time = 21 milli seconds
CL_InitCGame:  6.67 seconds
127 msec to draw all images
Com_TouchMemory: 1 msec
Jimmi Bo: friggin air strikes
: (Jimmi Bo)(The Courtyard): Medic!
: (Jimmi Bo)(Axis Reinforcement): I need ammo!
: Jimmi Bo (Axis Reinforcement): Yes!
2945 frames, 36.4 seconds: 81.0 fps
Dumped console text to 1600x1200.txt.

